You either hit and win, or strike out and lose. Often times plays a Home Run Hitter style. Hurricane Kick still isn't very useful. Sometimes one of his Crazy Kicks will come out when you want to do a Fireball combo. The top tier characters all have good tools to use against him. His Fireball is fairly slow, and only useful in a few situations. + Best overall reversal attack in the game - Light Punch Shoryuken. + Has some decent juggling ability with his Hard Punch Shoryuken. + His Knee Bash throw traps are still nasty. + Arguably the best Uppercut in the game. Coupled with Ken's overall quickness, this guy can be an absolute cheese ball, and one that has the tools to make you pay dearly when you mess up. Also his old Knee Bash traps work nearly as well as they did before. You're still going to rely heavily on his damaging and dominate Dragon Punch moves, looking for any which way you can land these. But the rewards for doing the right attacks at the right time are substantial. You can put yourself in some bad situations trying to land the big payoffs he has. Ken's biggest benefit is also his biggest problem - he's a high risk, high reward character.
What you're left with is a character who can still be really good in the right hands, but he's not much different than he was before. Ken is regarded as a middle tier character in Super Turbo, and he received a few buffs in HD Remix.